Looking down into the virtual drop at that point I did feel a slight pang of… not exactly anxiety because I still knew I wasn't going to hurt myself, but there was still a reticence – a feeling that there was something at stake. You look and grip in a similar way to normal although you aim a bit higher in order to angle the jump, but because you're trying to cross a distance wider than your designated arm span in the game you also have to let go with your other hand. It takes a few seconds each time you reapply and it will gradually wear off as you continue to climb but it means it's easier to grip the handholds.Īfter getting to, erm, grips, with the basic gripping motion I learned slightly more difficult actions like how to shuffle and crane in order to reach grips located in awkward places. You can give yourself a bit more leeway on that front by making sure your palms are well-chalked by pressing the left and right bumpers. Dither for too long and your grip on the surface loosens, sending you plummeting downwards. Holding onto a ledge with both hands is fine, but when you're dangling one-handed your stamina will start to decrease. Making life a bit more complicated, you'll also need to keep an eye on your stamina. Here's a gif so you can see what I mean a bit better: As you repeat the basic process you inch your way further towards the summit. Pressing the trigger makes you grip and you shift your focus to the other hand or the next grip. Sometimes you'll need to change position or crane your neck to orient yourself correctly and when the next handhold is within reach the floating hand will let you know by adopting a different pose. Letting go of the trigger corresponding to the hand you want to use means the hand will then reach out, following your gaze. You hold on to the rock face with the left and right triggers, each controlling the corresponding hand and then you look towards the next handhold. In order to move around the level I had a combination of Xbox controller and Rift headset controls. I played a level based loosely on Halong Bay in Vietnam. It was such a pleasingly simple (and more-ish) experience for me, but it also had the distinction of being the only GDC VR experience where my brain was sufficiently convinced I was somewhere other than the show floor that when I took a tumble after missing a grip I staggered, momentarily disoriented. You play as a disembodied pair of gloved hands and your goal is to clamber your way to the top of whatever vertical scenario presents itself. One of the most promising VR experiences I had at GDC came courtesy of Crytek's rock climbing Oculus Rift project, The Climb. Ain't about what's waiting on the other side
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |